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New Feature Request: Virtual Trackball (by Randy Manning)
Hi, Solvespace is a very powerful program, thank you for sharing it with others. I’m always finding new problems to solve with it. However the method used in Solvespace to rotate 3D object views via middle-button(or wheel)-down mouse dragging is not always intuitive to the user. Sometimes the object moves in the opposite direction to which the user intuitively drags it. I ran into this same mouse dragging 3D rotation problem several years ago when I wrote a very simple 3D magnetic field line rendering program using the Visual Basic 6.0 programming language. I finally solved the problem by implementing a virtual trackball in code. With virtual trackball implementation visual objects can quickly and intuitively be dragged to the user’s desired orientation. Explaining how virtual trackball code works is very difficult, but if you have a copy of Visual Basic 6.0 you may download my program source code from “Planet-Source-Code”. Go to the Planet Source Code home page and search for: “Magrid 1.0, A 3D magnetic field line rendering program” Examine the source code and run it - you’ll see what I mean. Thanks again for sharing Solvespace and I hope this information may be of use to you.
Randy Manning
Sat Oct 3 2015, 19:56:19
(no subject) (by Jonathan Westhues)
Thanks, I'm glad that you liked it.

I've seen a few different ways to map mouse movement to rotation, and everyone has their favorite. I like the current implementation, with rotation about the vertical and horizontal axes of the screen proportional to dx and dy. So I'm not inclined to replace that; though I'd probably merge a change to make it user-configurable if someone sent one.
Sun Oct 4 2015, 03:17:20
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