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can't create stl file (by Eric Buijs)
I'm making a camera case but it's impossible to export as a triangle mesh. Even worse I need to force quit Solvespace. If I remove the last extrude (g013) and the last sketch (g012), a simple hole, the file can be exported as a triangle mesh. Any ideas how to solve this?
I'm running Solvespace v2.3 on OSX (10.10.5).
I'm running Solvespace v2.3 on OSX (10.10.5).
(no subject) (by Andrew)
Using Manjaro and version 3.0-c6fc0125.
Exported a triangle mesh from your file with error messages:
The mesh is self intersecting (NOT OK invalid)
The mesh has naked edges (NOT OK invalid)
1707 problematic edges bad
The model contains 15655 triangles from 0 surfaces.
The exported STL sliced in sli3er and looks OK for printing.
Hope this helps.
Exported a triangle mesh from your file with error messages:
The mesh is self intersecting (NOT OK invalid)
The mesh has naked edges (NOT OK invalid)
1707 problematic edges bad
The model contains 15655 triangles from 0 surfaces.
The exported STL sliced in sli3er and looks OK for printing.
Hope this helps.
(no subject) (by Eric Buijs)
Thanks Andrew, that's very helpful. I just took another look at the model and I found that I had 'force NURBS surfaces into triangle mesh' enabled in g00b. I disabled it and now it's ok. Loaded the stl file in Cura and it look fine.
I never knew that force into triangle mesh could cause a problem for stl files (at least on OSX).
I never knew that force into triangle mesh could cause a problem for stl files (at least on OSX).
(no subject) (by Andrew)
I tried with that force nurbs off, and it reduced the issues to
The mesh has naked edges.....
8 problematic edges
it still exported what looks like a useable STL.
The mesh has naked edges.....
8 problematic edges
it still exported what looks like a useable STL.
(no subject) (by Eric Buijs)
Same here. Apparently from the final extrude (g013). I'll try to make some adjustments to get rid of those problematic edges because the model is not finished. BTW: I completely forgot about the Show Naked Edges. So thanks again.
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