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How to move camera inside the model? (by T N)
I know that I can zoom, pan and rotate the camera. I can also hide groups, show hidden lines, etc.
However, in some cases, for instance, drawing a flat with furniture (someone might suggest, that there are more suitable tools for this use case:), I would like to move the camera inside the model, in order to see better certain parts of the solid.
However, in some cases, for instance, drawing a flat with furniture (someone might suggest, that there are more suitable tools for this use case:), I would like to move the camera inside the model, in order to see better certain parts of the solid.
(no subject) (by Jonathan Westhues)
The navigation metaphor in SolveSpace is "manipulating an object that you're holding in your hands", not "walking/flying around a scene".
With perspective enabled, there is implicitly a camera location, and you can navigate to put it wherever you want; but that's really awkward, and a new UI would be required to properly do what you want.
With perspective enabled, there is implicitly a camera location, and you can navigate to put it wherever you want; but that's really awkward, and a new UI would be required to properly do what you want.
(no subject) (by T N)
It's a long time I have been coding in C/C++... But, would it be easy to add a toggle (menu item) to SolveSpace which would switch camera to something similar to this: https://github.com/mrdoob/thre...ontrols/FirstPersonControls.js
(I am currently using slightly tweaked FirstPersonControls in the HTML export.)
(I am currently using slightly tweaked FirstPersonControls in the HTML export.)
(no subject) (by T N)
PS: I have set the perspective factor to 1.5 and I managed to get inside using mouse wheel. However, when "mouse wheel zoom" is greater, some features get broken: points and constraint texts disappears and edges are visible through solids.
(no subject) (by T N)
PS2: Constraint texts are moving around while panning.
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