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How to move camera inside the model? (by T N)
I know that I can zoom, pan and rotate the camera. I can also hide groups, show hidden lines, etc.

However, in some cases, for instance, drawing a flat with furniture (someone might suggest, that there are more suitable tools for this use case:), I would like to move the camera inside the model, in order to see better certain parts of the solid.
Sat Nov 19 2016, 17:55:07
(no subject) (by Jonathan Westhues)
The navigation metaphor in SolveSpace is "manipulating an object that you're holding in your hands", not "walking/flying around a scene".

With perspective enabled, there is implicitly a camera location, and you can navigate to put it wherever you want; but that's really awkward, and a new UI would be required to properly do what you want.
Mon Nov 21 2016, 12:02:32
(no subject) (by T N)
It's a long time I have been coding in C/C++... But, would it be easy to add a toggle (menu item) to SolveSpace which would switch camera to something similar to this: https://github.com/mrdoob/thre...ontrols/FirstPersonControls.js

(I am currently using slightly tweaked FirstPersonControls in the HTML export.)
Mon Nov 21 2016, 15:57:16
(no subject) (by T N)
PS: I have set the perspective factor to 1.5 and I managed to get inside using mouse wheel. However, when "mouse wheel zoom" is greater, some features get broken: points and constraint texts disappears and edges are visible through solids.
Mon Nov 21 2016, 16:37:41
(no subject) (by T N)
PS2: Constraint texts are moving around while panning.
Mon Nov 21 2016, 16:39:18
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