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Filleting Algorithm (by Daniel Engineering Solutions)
Hey guys I haven't been frequenting the forum a lot as of late, but I just saw on Hackaday that there is a new browser based CAD called BREP.io. I was digging into it a bit and found he had posted on the FreeCAD forum:
https://forum.freecad.org/viewtopic.php?style=1&t=100782
He basically outlines the thought process of how he calculates everything. His project is also opensource on github which could be handy for anyone trying to add the fillet features to the solvespace code base.
https://forum.freecad.org/viewtopic.php?style=1&t=100782
He basically outlines the thought process of how he calculates everything. His project is also opensource on github which could be handy for anyone trying to add the fillet features to the solvespace code base.
Nice (by ruevs)
Interesting (albeit mesh only) - the logic as described could be useful.
If you look at his repositories
https://github.com/mmiscool?tab=repositories
you'll see that mmiscool is very interested in CAD and has all the interesting open source projects forked.
He has been intermittently involved with SovleSpace through the years. https://github.com/solvespace/solvespace/issues?q=mmiscool
If you look at his repositories
https://github.com/mmiscool?tab=repositories
you'll see that mmiscool is very interested in CAD and has all the interesting open source projects forked.
He has been intermittently involved with SovleSpace through the years. https://github.com/solvespace/solvespace/issues?q=mmiscool
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