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Efficient Technique for Hollowing 3D Shapes ? (by Marcel d)
Hi everyone,
I often work on 3D shapes that I need to hollow out and then add a simple cover to. Currently, my approach involves tracing the outlines, creating a construction line to define the thickness, and then extruding this new shape to get the hollow form. Since I do this quite frequently, it feels rather time-consuming.
I'm wondering if there's a more efficient method for this in SolveSpace. Could copying and scaling be a faster approach, or is there another technique that you use to streamline this process?
An example without the hull is attached
Thanks for your help!
I often work on 3D shapes that I need to hollow out and then add a simple cover to. Currently, my approach involves tracing the outlines, creating a construction line to define the thickness, and then extruding this new shape to get the hollow form. Since I do this quite frequently, it feels rather time-consuming.
I'm wondering if there's a more efficient method for this in SolveSpace. Could copying and scaling be a faster approach, or is there another technique that you use to streamline this process?
An example without the hull is attached
Thanks for your help!
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