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WASM Library Build (help) (by Stewart Allen)
I'm *very* interested in building the library into a WASM module for use in a 2D/3D mesh editor / sketch tool (https://grid.space/mesh) where I would like to add constraints. Any interest, help, pointers greatly appreciated. I noticed there is a very early emscripten build already, but it's for the whole package. I'm hoping focusing on the library would make the simpler / smaller.
Succesful WASM build (by Dhruv)
Nice, I vaguely follow grid.space's progress and am somewhat of a fan! I wish I knew more about it
I've had some success building for WASM, but it's been a while (and it was for the whole thing). Not all the context menus work (like for file operations), but it's good enough for me to pull up in my browser and show friends when trying to "red pill" them on solvespace
You're just trying to build the library? What success have you had with the existing build setup? What's working/broken?
I've had some success building for WASM, but it's been a while (and it was for the whole thing). Not all the context menus work (like for file operations), but it's good enough for me to pull up in my browser and show friends when trying to "red pill" them on solvespace
You're just trying to build the library? What success have you had with the existing build setup? What's working/broken?
In case I don't respond (by Dhruv)
You can ping me from a GitHub issue (@dgramop)
example (by Dhruv)
Applause (by Joni Pelham)
This is very nice. I wonder if that would be a convenient way to make a VR GUI possible?
I've had some success with WebXR.
I've had some success with WebXR.
(no subject) (by Paul)
I tried a web version of solvespace in the web browser in Oculus Quest 2. So the headset is quite capable of running Solvespace. We "just" need a port to allow creating 3d models directly in the virtual world. Sketch on the ground plane... extrude walls...
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