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Beginner: Change Workplane afterwards (by Marcel.D)

First, really great tool.

First, this is a really great tool.

I have started making 3D prints, and often I want to make small changes to my objects after I have finished them.

One thing I have been wondering is whether it's possible to change the workplane. For instance, in my current example, the circle/cylinder is located in the center face, but now I want it on another surface.

Is the only way to achieve this by creating a new group and start again?

Wed Jan 24 2024, 03:40:34, download attachment wrongWorkplane.slvs
(no subject) (by Andrew)
While you can't change workplanes;, in your example you can grab the center point of the extruded face, and drag to the other side of the workplane.
Wed Jan 24 2024, 07:08:45
(no subject) (by ruevs)
It is possible to modify workplanes to some extent from the UI.
See here:
And the few comments that follow.
Mon Jan 29 2024, 01:45:53
(no subject) (by ruevs)
If one is very good at strategic planning all workplanes could be based on their own set of two construction line segments and a datum point.

The two lines and point can be constrained as desired and their constraints can easily be changed at any time, thus moving the planes.

But this approach is too much for most situations.
Mon Jan 29 2024, 01:52:04
(no subject) (by Paul)
We could add more options for constraining a workplane (rather than just its normal) but I don't think making a free-floating but constrained workplane would be a popular way to model things. Still, parallel and perpendicular constraints might be nice for workplanes.
Mon Jan 29 2024, 12:37:55
(no subject) (by Daniel Engineering Solutions)

I know this is not a coding fix, but I any time I've found I need to create planes that are moveable I just do as attached. It seems to work well, and may be applicable to Marcel's original question.
Mon Jan 29 2024, 13:36:22, download attachment Plane example.slvs
(no subject) (by cmpxchg)
Perhaps an even-higher level solution could be thought of:

Let some piece of software figure out how many different ways there are to draw the same 3D object, using n workplanes and extrusions, with operations depending on each other or just simple concatenated assemblies.
Then have the user select/toggle through the options in an interactive way, until something that is suits their editing need.

After editing one of the options, it could be that the other options to represent the same object are getting reduced.

Is there any 3D package that can do things like that?
Having only a few primitives can help reduce the complexity of such feature.
Tue Jan 30 2024, 04:27:04
(no subject) (by Paul)
@cmpxchg I'm not aware of anything that suggests alternative design approaches, but if you really want to explore a design space and don't mind paying for software I'd highly recommend you check out:

It's hard to describe the level of capabilities in that tool, and they have a strong focus on ease of use. Inspire pulls in capabilities from a number of their different products for a kind of all-in-one design and simulation tool.
Tue Jan 30 2024, 16:01:02
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