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UI very slow (by appliancedude)
Hello,
Just downloaded the exe and running in windows 10 in a quite high performance machine.
The UI is very slow before I have done anything at all. I try to move a window and (no exaggeration) 5-6 seconds later, the window will move.
Normally at this point, I would simply delete it and move on the the next app to try. However, in this case the app looks promising, so I want to give it a chance.
Anyone know what I am doing wrong or any suggestions?
Thanks!
Just downloaded the exe and running in windows 10 in a quite high performance machine.
The UI is very slow before I have done anything at all. I try to move a window and (no exaggeration) 5-6 seconds later, the window will move.
Normally at this point, I would simply delete it and move on the the next app to try. However, in this case the app looks promising, so I want to give it a chance.
Anyone know what I am doing wrong or any suggestions?
Thanks!
UI very slow (by appliancedude)
It was version 3.1 that is slow for me. Version 3.0 is responsive. So that is what I will use.
(no subject) (by Paul)
There is something wrong with your setup. Solvespace is very fast and responsive. It can run on low end hardware like Raspberry Pi.
UI is very slow (by Jonathan)
I have the same experience as appliancedude.
On Linux it works very fast, but I have moved to the Windows partition to test a new input device. The UI is so slow here it is useless.
Incidentally, this install was made from Windows Powershell command using winget.
I will try another version / instllation method next...
On Linux it works very fast, but I have moved to the Windows partition to test a new input device. The UI is so slow here it is useless.
Incidentally, this install was made from Windows Powershell command using winget.
I will try another version / instllation method next...
(no subject) (by cmpxchg)
are there ways to benchmark the 3D API's that solvespace uses on various platforms ?
(no subject) (by ruevs)
SolveSpace uses OpenGL (version 3 by default) here is a benchmark I've used in the past https://geeks3d.com/furmark/. There are hundreds...
My guesses in such cases would be:
- missing/misconfigured graphics drivers
- a virtual machine with missing graphics drivers
- Mesa3D DLLs being in the "path" before "windows/system32"
All of the above can/would cause software OpenGL rendering (where the CPU does all the work instead of the 3D accelerator of the video card/GPU), which is very slow.
My guesses in such cases would be:
- missing/misconfigured graphics drivers
- a virtual machine with missing graphics drivers
- Mesa3D DLLs being in the "path" before "windows/system32"
All of the above can/would cause software OpenGL rendering (where the CPU does all the work instead of the 3D accelerator of the video card/GPU), which is very slow.
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