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coodinate import (by Barend)
It may be extremely useful to import programmatically generated coordinates
I guess I dont need to explain why
Comment: solvespace is an exelent piece of work
I guess I dont need to explain why
Comment: solvespace is an exelent piece of work
(no subject) (by Paul)
Import them into what? 2d or 3d points? Should they all be constrained in some way?
Since this is kind of vague, here's a thought: Similar to how we can "link" STL files, someone could add linking of OBJ files which list vertices separately from triangles. That could be made to work even when no triangles are present in the file and you'd get a bunch of points in the sketch.
I'm not a fan of building geometry on a linked file, but it's not clear how to import stuff into a native slvs and have it make sense.
Since this is kind of vague, here's a thought: Similar to how we can "link" STL files, someone could add linking of OBJ files which list vertices separately from triangles. That could be made to work even when no triangles are present in the file and you'd get a bunch of points in the sketch.
I'm not a fan of building geometry on a linked file, but it's not clear how to import stuff into a native slvs and have it make sense.
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