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Involute Curve in SolveSpace (by Kuti)
(no subject) (by Paul)
What would be an ideal "tool" for making gear teeth? What parameters would it take? How should it work in solvespace? For me, I'd like it to generalize to making teeth on the inside of a ring as well.
(no subject) (by Kuti)
the method is also good for ellipses
(no subject) (by Kuti)
Ellipse drawing in SolveSpace:
https://www.youtube.com/watch?v=RsULgv_yvTA
https://www.youtube.com/watch?v=RsULgv_yvTA
(no subject) (by Kuti)
3d kinematik, use constrain, SolveSpace Sketch - Anywhere in 3D options:
https://www.youtube.com/watch?v=rI_kfiUpc3Y
https://www.youtube.com/watch?v=rI_kfiUpc3Y
(no subject) (by Kuti)
Workplane rig Sketch Anywhere in 3d, Boolean and Solid operation:
https://www.youtube.com/watch?v=Ub_d-yKqJxg
https://www.youtube.com/watch?v=Ub_d-yKqJxg
(no subject) (by app4soft)
> What would be an ideal "tool" for making gear teeth?
An ideal tool might a way to generate teeth with "approximated Involute curve" using just two tangentially connected Bézier curve segments constrained in a place of left (or right) teeth side:
- https://www.arc.id.au/GearDrawing.html
Then flipping these two segment across teeth axis would create left and right sides of teeth and adding other arcs and rounds might be trivial made by hand.
Here is an example of setting such "approximated Involute" teeth profile in SolveSpace:
- https://fosstodon.org/@app4soft/109852258253299248
And here is an example of resulted gears 3D assembly tolerance quality:
- https://youtube.com/watch?q=W0KIwkXv030
Using this way decreases number of entities and constraints needed for single teeth construction, and same time produces high quality Involute-like smooth teeth profile good enough for any DIY work.
An ideal tool might a way to generate teeth with "approximated Involute curve" using just two tangentially connected Bézier curve segments constrained in a place of left (or right) teeth side:
- https://www.arc.id.au/GearDrawing.html
Then flipping these two segment across teeth axis would create left and right sides of teeth and adding other arcs and rounds might be trivial made by hand.
Here is an example of setting such "approximated Involute" teeth profile in SolveSpace:
- https://fosstodon.org/@app4soft/109852258253299248
And here is an example of resulted gears 3D assembly tolerance quality:
- https://youtube.com/watch?q=W0KIwkXv030
Using this way decreases number of entities and constraints needed for single teeth construction, and same time produces high quality Involute-like smooth teeth profile good enough for any DIY work.
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