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Convex hull extrusion? (by Tyson Whitehead)
Was working on a project (a inverted pyramid, open at the top, made from 4 pieces of 1/2" plywood cut into identical shapes), and got thinking it would be much easier to define my solid object from the vertices of a 3D sketch than using extrusions followed by the various difference operations I have to do now to get the edges correct.
I know nothing of the code base, but though there might be an off chance the taking the verticies from a sketch, calculating the convex hull, and then using that for a solid object (call it a hull extrusion?) might be something that fits in without too much work. Is this the case? Does it seem like something that would be useful?
I know nothing of the code base, but though there might be an off chance the taking the verticies from a sketch, calculating the convex hull, and then using that for a solid object (call it a hull extrusion?) might be something that fits in without too much work. Is this the case? Does it seem like something that would be useful?
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