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SpaceMouse on Wayland/Fedora (by Paul)
How does one use the spacemouse on Linux? There was a recent PR to make it work under wayland in addition to X. I've got one now, but it's not doing anything.
Thu Dec 30 2021, 14:40:57
(no subject) (by Andrew)
May I point you at the build instructions. Spacemouse support is optional, so you may have to build it yourself.
Thu Dec 30 2021, 14:52:06
(no subject) (by Thomas)
3Dconnection mouse works under Manjaro for me on the latest MP Version.
Thu Dec 30 2021, 15:31:52
(no subject) (by Paul)
I am building from source. Made sure I have libspnav-devel package installed on Fedora (it wasn't). Deleted my build folder and started over. The output of cmake includes this:

Found SpaceWare: /usr/lib64/libspnav.so

The build goes fine but I don't see any messages related to libspnav. Sovespace runs but the spacemouse doesn't do anything.
Thu Dec 30 2021, 18:16:35
(no subject) (by Paul)
OK, I had to actually start it via: sudo spacenavd -v -d

Now it works. Is there a way to change the sensitivity of it? Also once the sketch goes flying off somewhere zoom-to-fit doesn't always bring it back. What tips do you have on using this thing ;-)
Thu Dec 30 2021, 18:41:41
(no subject) (by ruevs)
Use a veeeery light touch on the cap.

Imagine that the cap of the SpaceMouse is the model on the screen that you are holding in your hand. Move the cap as you would to examine it. This is the main abstraction.

If you have access to a Windows machine install the 3dconnexion drivers and run the interactive tutorial - it helps a lot.

Sensitivity is adjustable in the official Windows drivers but I do not know how to do it in spacenavd.
Thu Jan 6 2022, 19:45:57
(no subject) (by Paul)
I was thinking about config options for separate translation and rotation sensitivity.
Thu Jan 6 2022, 20:34:49
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