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3.0RC2 Crash on Startup (by va3ttn)
Hi SolveSpace developers!
3.0RC2 runs fine on Windows 7 Professional, but on Windows 7 Home Premium it crashes while starting up. Only the frames of SolveSpace windows appear, and then an error message appears.
Error message and crash reports are included.
Regards,
Sinisa
3.0RC2 runs fine on Windows 7 Professional, but on Windows 7 Home Premium it crashes while starting up. Only the frames of SolveSpace windows appear, and then an error message appears.
Error message and crash reports are included.
Regards,
Sinisa
(no subject) (by Weston)
Does your computer with Windows 7 Home Premium Support OpenGL 2?
I've built Solvespace with OpenGL 1 and attached it here for you to try.
I've built Solvespace with OpenGL 1 and attached it here for you to try.
(no subject) (by Paul)
Did you run the OpenMP version or the regular one?
(no subject) (by va3ttn)
Weston, thank you for the OpenGL 1 build.
Both of my Windows versions (Home Premium and Professional) have identical "opengl32.dll" files, version 6.1.7600.16385 from July 14, 2009, 03:41.
Here is how various SolveSPace 3.0 RC2 versions behaved on Windows 7 Home Premium.
Before installing VC_redist.x86.exe:
from github : Cannot link shader
OpenMP from github : VCOMP140.DLL is missing
with Open GL 1 : MSVCP140.dll is missing
After installing VC_redist.x86.exe:
from github : Cannot link shader
OpenMP from github : Cannot link shader
with Open GL 1 : starts OK
Both of my Windows versions (Home Premium and Professional) have identical "opengl32.dll" files, version 6.1.7600.16385 from July 14, 2009, 03:41.
Here is how various SolveSPace 3.0 RC2 versions behaved on Windows 7 Home Premium.
Before installing VC_redist.x86.exe:
from github : Cannot link shader
OpenMP from github : VCOMP140.DLL is missing
with Open GL 1 : MSVCP140.dll is missing
After installing VC_redist.x86.exe:
from github : Cannot link shader
OpenMP from github : Cannot link shader
with Open GL 1 : starts OK
(no subject) (by va3ttn)
According to "OpenGL Extension Viewer",
the OpenGL version on my Win7 HP is 1.1
the OpenGL version on my Win7 HP is 1.1
(no subject) (by va3ttn)
The computer is an old "Fujitsu Lifebook E8420"
with Intel T9900 CPU and
"Mobile Intel 45 Express Chipset Family" graphics,
which probably means that I cannot have OpenGL 2 on this computer.
(no subject) (by Weston)
> After installing VC_redist.x86.exe:
> from github : Cannot link shader
> OpenMP from github : Cannot link shader
> with Open GL 1 : starts OK
So after installing the redistributable package the OpenGL 1 version worked for you?
> from github : Cannot link shader
> OpenMP from github : Cannot link shader
> with Open GL 1 : starts OK
So after installing the redistributable package the OpenGL 1 version worked for you?
(no subject) (by va3ttn)
> So after installing the redistributable package
> the OpenGL 1 version worked for you?
Correct. And it's gorgeous with 1050 pixels vertical resolution on that old Fujitsu.
I don't know if it's worthwhile to burden the 3.0 release version with compatibility with OpenGL 1.
Perhaps a note should be added about prerequisites: VC redistributable and OpenGL level.
> the OpenGL 1 version worked for you?
Correct. And it's gorgeous with 1050 pixels vertical resolution on that old Fujitsu.
I don't know if it's worthwhile to burden the 3.0 release version with compatibility with OpenGL 1.
Perhaps a note should be added about prerequisites: VC redistributable and OpenGL level.
(no subject) (by Weston)
That's good! I know Windows 7 has OpenGL 1.1 Support but not higher unless you have a graphics card that supports it.
The OpenGL 1 rendering backend is not supported and was to be removed by the previous maintainer. I don't know what the current maintainer plans to do however I'm happy to build it for you!
The OpenGL 1 rendering backend is not supported and was to be removed by the previous maintainer. I don't know what the current maintainer plans to do however I'm happy to build it for you!
(no subject) (by ruevs)
I regularly build an OpenGL 1 version with Windows XP compatibility for myself (needs some hacks in mimalloc).
Currently no one maintains the OpenGL 1 renderer, but it still works just fine (pretty much everything except "squiggly" line styles).
When 3.0 is officially released I will build an unofficial Windows XP version with the OpenGL 1 renderer and put it on my branch.
There are no plans to remove it for now (that I am aware of).
Currently no one maintains the OpenGL 1 renderer, but it still works just fine (pretty much everything except "squiggly" line styles).
When 3.0 is officially released I will build an unofficial Windows XP version with the OpenGL 1 renderer and put it on my branch.
There are no plans to remove it for now (that I am aware of).
(no subject) (by va3ttn)
Weston and ruevs, thank you very much for your kind support!
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