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Blender Export (by Nicholas Spies)
Please add and export to a Blender format file. This would make constructions made in SolveSpace available for use to a much wider audience. Thanks.
(BTW) In the 1980s I saw a demo of a constraint geometry system written in Smalltalk-80, but by the time I contacted the author (I think at the University of Washington?), his program was obsolete and no longer maintained.
I've been looking ever since, off and on, for a comparable (or better) program ever since, so it's a special delight to find SolveSpace and its supporting documentation and tutorials!
Many thanks!
(BTW) In the 1980s I saw a demo of a constraint geometry system written in Smalltalk-80, but by the time I contacted the author (I think at the University of Washington?), his program was obsolete and no longer maintained.
I've been looking ever since, off and on, for a comparable (or better) program ever since, so it's a special delight to find SolveSpace and its supporting documentation and tutorials!
Many thanks!
(no subject) (by Paul)
SolveSpace can already export .obj and .stl files, both of which are supported by Blender. You can find this under File->Export Triangle Mesh and select the file type you want. This is in addition to saving the normal SolveSpace file which you'll want to keep.
Beyond those two, does blender even support trimmed NURBS surfaces? If not then there is no hope of exporting native blend files.
Beyond those two, does blender even support trimmed NURBS surfaces? If not then there is no hope of exporting native blend files.
Thanks! (by Nicholas Spies)
Thanks for answering!
Blender has NURBS constructs, but I don't know whether they are 'trimmed NURBS surfaces' per se.
Blender has NURBS constructs, but I don't know whether they are 'trimmed NURBS surfaces' per se.
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