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Apply Materials to a surface? (by Macktek)
Hello,
I am trying to make models for a game, however, I have training in Inventor and require engineering type software as a matter of preference.
I am researching the feasibility of using SolveSpace to make game ready models (for the Unreal Engine).
My basic requirements are:
1. Ability to Export to .fbx
2. Ability to apply different "materials" to any unique surface, ie multiple materials.
Is this doable?
Thanks,
Marc
I am trying to make models for a game, however, I have training in Inventor and require engineering type software as a matter of preference.
I am researching the feasibility of using SolveSpace to make game ready models (for the Unreal Engine).
My basic requirements are:
1. Ability to Export to .fbx
2. Ability to apply different "materials" to any unique surface, ie multiple materials.
Is this doable?
Thanks,
Marc
(no subject) (by Jonathan Westhues)
SolveSpace is designed to model surfaces for engineering use, like for CAM or 3d printing. It has no concept of material (except surface color, I guess). Perhaps you could find a way to convert a STEP file to fbx or whatever, and apply the materials in a different program; but SolveSpace generally isn't too well-suited to game development.
(no subject) (by EvilSpirit)
Recently I made some OBJ export imporvement. I think Unreal should support this kind of files, at least, Unity3d can read them. So, you can use OBJ export because it supports different material output, or you can use external tools to convert it to FBX.
(no subject) (by EvilSpirit)
For using different materials for different groups, please look at this example
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