SOLVESPACE -- parametric 2d/3d CAD

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Newby wedge quandry (by Zane Brock)
I need to make a wedge shape rounded on two ends with one end longer than the other. I made the shape in one workplane then extruded but I get an contraint error when I try to make one end 20mm and the other 79mm long. What am I missing? Thanks for any help.
Mon Aug 21 2017, 15:56:27
(no subject) (by Andrew)
I suspect that you want a different length in the direction of the extrude, and the way to do this is extrude to the longer length, and then create and extrude another shape, using difference when you extrude. Draw this shape on one of the extruded surfaces, making sure it is large enough to get a clean cut.
Mon Aug 21 2017, 17:42:52
(no subject) (by Zane Brock)
Cool, thx. Got those done how you described. Getting the arcs on the ends to draw diagonally is proving to be a teaser. After creating a diag workplane and diag arc, the workplane pivots on center as I drag the opposite arc into place. Thereby changing the angle. Appears I need to create a new center point for each arc and workplane to match rather than a central point for all workplanes. Thx to your help!
Tue Aug 22 2017, 11:23:21
(no subject) (by Zane Brock)
Gave up. cannot figure out the cut off or diag angle. Will go pay someone to do it and mill it. Wish this program had a comprehensive manual. Most videos are poor quality or too dang fast to grasp. Took drafting in Jr. college back in the days of paper and pencil. Without a course in CAD there is not an easy leap from one to the other. Do though appreciate the help, thx
Tue Aug 22 2017, 12:34:51
(no subject) (by Eric Buijs)
Hi Zane,

Since I made some of the videos I'm sorry to hear that. If you're willing to upload your Solvespace file we might be able to help you with the design.

Tue Aug 22 2017, 12:46:35
(no subject) (by Andrew)
If it helps, think out how you could make the part from the solid, by adding and removing material, and use that to create to create the part you want, by adding and removing material.

Modern CAD is different from old school drawing in that it relies on combining and removing 'solids'. Also worth noting, you can be a bit sloppy when adding to an object, so long as the slop is inside the desired solid, or when subtracting, so long as the slop is outside the desired solid.

Also, you can create a solid in another file, and then subtract that solid from what you are working on., which is useful for creating things like countersunk screw hole.
Tue Aug 22 2017, 15:40:11
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